What we have covered here:
1. computation of normals and matrices
2. Discussed about: Scalar(magnitude and quantity) and vectors.
3. Applying normals and lighting to an object :)
Video 1: Here, I applied normals and lighting here taught by our professor
Video 2: Given quest which we the house should have lighting and computed normals, can rotate in x, y and z-axis.
Video 3: This requires 5 sides (Mesh), with also computed normals and lighting involve can rotate in x, y and z axis.
Video 4: This requires at least only 3 faces and at 5 points for each faces, can rotate in x-axis and y- axis, clockwise or counterclockwise
Video 5: Application of lighting in different method and codes.
Game mechanics here is very simple, you can choose the color of your cannon then go and play, a 2 player game "Cannon Wars", once you were hit by the bullet of your opponent, then your cannon can no longer fire any bullet to finish the game, you must hit the cannon and the controller, you can also make some combo by firing them at the same time.. :)
Video 5: Final Project
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